Rick Carey - VP, Creative Director

On the surface, milestones look like a perfect opportunity to share a historical perspective of an event that happened 50, 100 or even 200 years ago. A business might recognize the day it was founded, or the year an iconic product was launched, for example. And it would be logical for those recognitions to be historic in nature.

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Rick Carey - VP, Creative Director

They may turn to you, but only if they know you’re there for them.

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Rick Carey - VP, Creative Director

By now, you’ve probably formed opinions on millennials as a consumer group. (As you may know, it’s one of the most researched consumer groups in history.) I won’t attempt to guess what those opinions might be, but I wonder when they were last updated?

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Susan Degens - Vice President, Media

“Audience engagement” and “standard” should never be used in the same sentence.

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Brian Newberry - VP, Brand Leadership

There has been a seismic shift in channel planning for the home products category. Channel planning once consisted of mapping media and messages to specific touchpoints on a linear buying journey. The marketer’s role was to guide the customer through each stage and channel.

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Rick Carey - VP, Creative Director

We have a theory that consumer purchasing behavior in the food category is evolving more rapidly than most people thought. While it’s certainly not a complete surprise, few people envisioned the growth of online grocery sales in the U.S. reaching an estimated $17.5 billion annually in 2018. That’s four times the amount purchased only six years ago.

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Tiffany Vogel - Senior Copywriter

A September Saturday in a college town has an undeniable energy. It’s hard to walk down a sidewalk without being greeted by the smell of cheeseburgers grilling at a tailgate party. Or the fight song signaling a touchdown.

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Sean Rodman - VP, Creative Director

Video games. They’ve been with us since the late 1950s, believe it or not, although the first video game to gain widespread popularity was the tennis game, Pong, in the 1970s. Flash forward to today and video games are a $109 billion industry with more than 2 billion gamers across the globe. To put that in perspective, the movie industry makes just over $36 billion in yearly revenues. Games are big. And they’re not just for teenage boys anymore, as anyone with a mother hooked on Candy Crush will tell you.

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Brian Newberry - VP, Brand Leadership

How short-handed industries are taking the long view.

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Sean Rodman - VP, Creative Director

In the book (or movie if you prefer) Ready Player One, the protagonist, Wade, puts on a pair of virtual reality goggles and a sensory suit, steps onto an omnidirectional track pad, and he is instantly transformed into another person and transported to another world. That is the promise of VR. We’re a little way from a complete transformative experience, which is why the story is set several decades in the future, but what’s possible in the here and now with VR technology is pretty amazing stuff in its own right.

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